Funny thing at the opposite of Moi ;)

 From:  Metin Seven (METINSEVEN)
4446.89 
About once a year I'm considering buying 3D Coat once again, but it's hard for me to find a breakthrough reason to do so because I already work with ZBrush, MoI and Blender.

I'm not much into realtime PBR materials, as I'm not into gaming anymore (I used to be a full-time game designer in a far-away past, when 2D games still mostly ruled).

I use MoI for 2D shapes, hard-surface modeling and quick base meshes. Among other things I'm using Blender for Dynamic topology sculpting, and ZBrush for finalizing, automatic retopology and vertex painting.

I'm still looking for the holy grail of automatic retopology. I saw in the 3D Coat V4.7 features video last year that auto-retopo had been improved. Looking at the results it's more or less comparable to ZRemesher. What are your experiences with 3D Coat's autopo?

I've tried Instant Meshes, but it generates too many triangle dead-ends that remain visible after subdividing.

Thanks,

— Metin

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metinseven.com — visualization • illustration • animation • 3D (print) design