Hi Metin,
Thanks for chiming in. I can see that if you are more into purely organic modeling and perhaps character design and sculpting, zBrush and 3DCoat will be much better.
As for me though, I feel much more comfortable having parametric objects and complete non-destructive tools at my disposal.
I'm a (product) designer, so being able to tweak a concept easily and almost infinitely makes a lot of sense, especially since you can throw in some primitives and other elements that are more less well defined (in a numeric/technical) way. You have a lot of control in C4D, and most parameters take actual measurement values. Not to mention non-destructive falloff objects (called 'fields' in R20) for even more control.
I guess it all depends on your mindset. Although I have both zBrush and 3DCoat, I never really enjoyed working in them - I find the sheer amount of tools and panels in both apps a bit overwhelming to be honest. It's why I prefer MoI to Rhino, which I happen to own as well.
I'm going to test C4D some more. I've used it quite extensively some 15+ years ago, but never really touched much thereafter, and used Modo for (mostly) rendering instead. R20 has some compelling features though, so I'm reconsidering adding it to my toolbox again.
- Fabien
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