Thanks for the links. C4D's OpenVDB volume modeling looks very useful, but except for the interesting non-destructive approach I see nothing that wasn't already possible using ZBrush and/or 3D-Coat, both of which are also based on voxels.
ZBrush offers Live Booleans, which also offer you to manipulate Boolean sub-objects in realtime until you're satisfied. And you can smoothly melt everything together using Dynamesh or Boolean + Tessimate.
The C4D screwdriver creation video reminds me of the recent Project Primitive deformer addition in ZBrush 2018. A really powerful tool once you get the hang of it:
In Blender you can mimic OpenVDB's type of combining and melting together meshes using Dyntopo in Sculpt Mode.
There's also a free OpenVDB Blender add-on offering the functionality to Blender users (too bad there's no version for Blender macOS yet):
What I miss in both Blender and C4D is an advanced auto-retopology tool like Zbrush ZRemesher or 3D-Coat Autopo, following the flow of an object with clean, all-quad topology, suitable for subdivision.
Regards,
Metin
———————
visualization • pixel art • illustration • animation • 3D design — https://metinseven.nl