Hi all,
Since we're talking about voxels here frequently - did anyone check out Cinema 4D's Volume modeling system (based on OpenVDB) yet?
From playing with the R20 demo version a bit and looking into a lot of intro videos, it actually seems to be an extremely powerful and versatile tool. Likely a game-changer for a lot of organic modeling tasks.
I presume this is very much like the MOP Booleans Kit for MODO, though I am not exactly sure. 3DCoat has voxels at it's core too, but afaik, they are not working in a non-destructive fashion - which is what makes it so powerful in C4D. Almost anything that generates geometry (including splines, particles, even shaders) can be used and combined (in boolean fashion) which is quite an amazing feat.
Here are some interesting links:
https://www.youtube.com/watch?v=xR2Uozqcd0M
https://www.cineversity.com/vidplaylist/volume_3_siggraph_2018_rewind
https://twitter.com/i/status/1034485610193608705
- Fabien
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