Thank you Stefan!
I started my first voxel works in 3ds Max, around 2006 or so I guess. There was no dedicated voxel editor that I know of back then. I used the 3ds Max grid snapping and extruded faces of a tesselated cube.
Some time later I discovered a voxel editor by an independent developer, called Paint3D for Windows. I made a lot of my early voxel works using that, but I believe it doesn't exist anymore. Its website — http://paint3d.net — seems unresponsive.
Some other editors followed, such as Sproxel — http://sproxel.blogspot.com/2011/07/sproxel-v04-released.html — but that's also discontinued.
Then I bought Qubicle Constructor — http://qubicle-constructor.com — and used that for a while. It's quite a competent voxel editor.
I've also used Voxel on the iPhone / iPad — http://www.flatblackfilms.com/Voxel/voxel_index.shtml — for a while.
Another voxel editor is VoxelShop — https://blackflux.com/node/11 — but it runs on a Java layer, which I dislike.
The past few years I've been using MagicaVoxel. It's rapidly evolving into the ultimate voxel editor. I really like its UI, speed, smooth workflow and versatility.
Regards,
Metin
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visualization • pixel art • illustration • animation • 3D design — https://metinseven.nl
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