Funny thing at the opposite of Moi ;)

 From:  amur (STEFAN)
4446.368 
Testing my Voxel workflow, to get nice quad meshes.

Export as .vox from Magica Voxel and then import into Cubik Studio.
After that export .obj and in Shade3D merge all faces and make them
quads. Then into ZBrush and UV and bake texture from Polypaint.

With this quick workflow in can render then nice Voxel forms, with
wireframe render. Image shows little girl from Magica Voxel.

girl_MV

Regards
Stefan

EDITED: 5 Sep 2018 by STEFAN