Funny thing at the opposite of Moi ;)

 From:  mkdm
4446.183 In reply to 4446.182 
Hi Finema.

Thanks for sharing.

@You : "...What kind of rendering do you want?..."

First of all I have to say that KayShot is too much expensive for me and also it's CPU bound.

With that said...

As I said in my previous message I need to perform a particular workflow.
I don't want to waste my time in Retopo/UV/Texturing. These tasks takes too much time for doing "quick" concept rendering.
I need a render engine the that can take the "raw" obj files mid/high poly ocunt exposrted from Moi and/or 3DCoat or other packages
and applying over them premade materials that shoud give good rendering results even if the model has no UV.

All depends on this particular point : giving good rendering results with "raw" objects without any UV map.

For example the rendering engine should not create strange and bad seems or stretch too much the material applied over the objects.

I'm already using other two redner engine for this particular task :

1) Thea Render. It has the main advantage of ultrafast GPU+CPU calculation.
It also offers good rendering quality even with NO Uvmapped objects.

2) 3D-Coat : Some of you already knows how I use 3D-Coat.
I import in 3D-Coat the "raw" objs and I "voxelize" he objects using a very high poly count.
Then I apply "shaders" to the voxels and perform the rendering using the built-in internal 3D-Coat render engine.

No photorealism here and rather simple materials, but very very fast workflow. The fastest possible workflow on a PC.

OK.

With that said, now I want to see how SimLap Pro can deal with NO Uv-mapped objs and what is the rendering quality using its premade material databse.

If the results will have a good rendering quality I could even get rid of the fact that it's CPU bound, and get 1 Pro license.

I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)