Realtime (GPU-based) Nurbs Tessellation

 From:  southpaw (SOUTHPAWAMI)
4405.3 
That reminds me of OpenCL for ATI cards. Sony Vegas implemented it and the performance difference was incredible on my ATI workstation card. Houdini was talking years back about it also as the preferred technology as it was used by ATI and NVIDIA... and Houdini 11 does incredibly temps to speed efficient rendering on my computer. Wonder if OpenCL 1.0 could be used for something like MoI.