Hmmm... I wondered if it was possible to blend three surfaces...
I saw Michael's example on how to make the union on an organic looking bicycle frame, where Fillet was used, then a blend.
Here, I blended two separate surfaces to the larger one respectively.
And by trimming away an amount so that there was a separation between the two blend surfaces,
I Blend-ed them together to form a whole. (as is shown on the right)
The blend was not perfect, you could see a nasty crease. Choosing a different tangent method seemed to help.
I have a few more ideas I may try.
...what was that undocumented command for the Surface Curvature Continuity tool again?... lol ;-)
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ALSO:
Check out some very interesting solutions in Piter44's thread using Max Smirnov's Sub-D script:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7409.1 (Bifurcated Tube)
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.51 (scripts)
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