Import Point Script Error

 From:  Michael Gibson
4381.35 In reply to 4381.27 
Hi Anthony,

> spoke too soon. when i tried the method burrman used
> i found the surfaces at the tip near the trailing edge were
> malformed.

It looks like most likely your actual surface are ok there - that's just a display artifact.

In order to make the display MoI has to convert your surfaces into triangles, because your video card only knows how to display triangles. If some areas do not get enough triangles created for them it can end up looking like what you show there.

Really the best thing to do for a situation like that is to just ignore that display glitch.


> Changing the mesh angle option to .1 seems to fix this issue.

That's ok for just checking it out, but I strongly do not recommend leaving it set at such a tight angle, because a tight setting there will cause a display mesh of enormous density to be created in other areas of the model. That will tend to cause an excessive amount of memory consumption once you construct a model that has more pieces in it.

So once you are satisfied that it was just a display glitch, you should change the mesh angle setting back to the default 10 degrees for regular use.

- Michael