Hi Mike,
> Is there a possible future consideration for some type
> of basic Free-Form Distortion, controlled by box bounds
> points?
Yup, that could be possible in the future at some point - it would be a different tool than the one I'm working on now though, and that would also involve quite a bit more work since it involves interacting with a new set of points instead of just selecting existing objects.
For the most part I mostly assume that if you want to squish things around by manipulating 3D points that you would probably want to be working in a sub-d modeler for that particular kind of modeling rather than in MoI, since 3D point cage squishing is a major focus in those kinds of modeling programs.
MoI is overall more based on a different kind of modeling strategy of drawing curves to create objects, so focusing on a method that allows deformation by using drawn curves is more of an immediate natural fit for right now.
In the future I do want to add more point cage squishing type stuff in as well though, just not sure when though since there are also a lot of other things I want to add in as well too! :)
- Michael
|