Hi ed, well I do want to have some mechanism for seeing and altering the normal direction while inside of MoI.
It just has not been a real priority yet since for the most part I have figured that if your rendering application has some features that are sensitive to the normal direction then they would also probably have tools in there to do the flipping inside that application.
It kind of turns out that is maybe not a correct assumption though since it's not uncommon for there to be bugs in rendering applications with handling imported vertex normals while doing the flipping. They just have to flip the vertex normals as well as the face normals, it's not particularly high technology stuff so you'd think that it wouldn't be a problem but, ....
Do you often put fur on renderings of objects that you've created in MoI? Most of the time I'd think that fur would go on character type models and not really on the kind of stuff that is typically modeled with MoI.
- Michael
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