So what Steve was pointing out was using the network tool, has no mechanism for maintaining the tangency to surrounding surfaces...
So here if I broke this edge here to enable a blend at a much higher value in this upper area:
To look like this... I might try to fill in this last area with a network:
So I could select these curves and run network on them:
And I would get a nice surface patch in there:
But at the moment, MoI doesnt have a means for the network patch command to "Know about the surfaces next to it"... So you can get a lack of tangency from the surface previously made. You can see the hard edge here now..
So, building by "Patchwork" would be fairly hard or advanced as michael mentioned....
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