Hi Hans,
> bend and twist ( as seen in many modelling applications). Would it be possible to add this to V1?
No unfortunately I don't expect to be able to add these for version 1.0. It will actually be quite a while before these will be possible.
Probably the other modeling applications that you are referring to use polygon mesh surfaces. Those are a lot easier to twist and bend. MoI does not use polygon mesh surfaces, instead it uses NURBS surfaces. It is a lot more difficult to calculate twists and bends on NURBS surfaces, although NURBS surfaces do have advantages in other areas such as Boolean operations.
Here are a couple other recent posts that describe the problem in some more detail:
http://moi3d.com/forum/index.php?webtag=MOI&msg=523.13
http://moi3d.com/forum/index.php?webtag=MOI&msg=412.103
There will be a manual though.
- Michael
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