LightWave 10 Vertex Normals Inverted

 From:  Matt (MATTGORNER)
4109.1 
Hi Michael

Just been testing MOI3D v2 with LightWave 10.

Seems even when selecting the 'LightWave' vertex normal option in Export Options, they are displayed and rendered incorrectly in LightWave 10.

They appear to be inverted. Oddly, selecting the modo vertex normal option is actually correct. Can this be fixed for LightWave 10 please!

Regards
Matt Gorner