Hi Len,
> But I think real functionality takes priority over this.
Yeah, that's the main thing - it was hard for me to justify sinking a bunch of time into some of these areas such as key assignment by drag/drop or stuff like that, when compared to sinking time into stuff like modeling improvements.
That stuff is just more like eye candy and just weighs less in core value than things like program stability, export mesh quality, etc...
I do expect to get some time in v3 to improve some of those things though.
- Michael
|