Helix * Sweep => very slow Moi3d

 From:  Michael Gibson
4045.2 In reply to 4045.1 
Hi Gaston, you're probably running into the problem of projected intersection snap taking a long time to handle that case, since a projected helix is a highly self-intersecting curve.

Try turning off the projected intersection snap as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3699.2

- Michael