You really need to test it for yourself. I tend to deal with large assemblies, not small discrete part subsets. I've seen people use it but the other downside is getting it out of Maya while it resides in Maya as NURBS is horrible. It literally breaks up all the surface patches and you end up with 1 object per patch.
- Jason
http://www.jasedesign.com
http://www.cgpipeline.com |