Hi Burr, from what you describe, it kind of sounds like you think it is something that you absolutely have to use? But that's not really the case, these organization tools are an optional thing you can use to help you organize more complex projects that have a lot of different objects in them.
If you have a project that does not have a whole lot of stuff in it, you can easily just use the Edit>Hide button to hide and show things and not even use the scene browser at all. One trick that can be helpful with that way is to use Ctrl+click on the Hide button if you only want to show some of the hidden objects instead of showing all hidden objects.
The scene browser stuff is something that you would use if you find yourself having difficulty managing a whole bunch of things.
Is that a problem that you are running into currently? Because if you don't really see any use for these tools or you can't decide on a particular way to organize your model, that may mean that your project is not really at a level of complexity where you really have to worry about that particular stuff.
If you are running into difficulties managing your project, could you describe some of the problems that you are running into? Or maybe you could post an example file that shows some issues you are running into? That could help me suggest an organizational strategy for your purposes.
One of the parts that comes along with MoI's flexibility in this area is that you have some choices for how you want to organize things, there isn't just a single fixed way to do it.
But if you are not having problems managing things, then it pretty much falls under "if it ain't broke, don't fix it" - you don't need to adopt any particular organization strategy at all if you are not running into organization or management problems...
- Michael
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