Hi Atangeo,
Thats great, I'll probably buy a copy at the end of the month :).
Hi Pilou,
I did a quick test versus Zbrush decimation,
http://forums.luxology.com/discussion/topic.aspx?id=40386
(bottom of the page)
For models comming 'outside' zbrush (the modo rhino model in this example), Balancer is much better for the same reasons I posted here : no long micro triangle, no high valance vertex = better shading, especially when you optimize your model at a very low polygon count. Silhouette and shading lools better.
Now the story is different when you decimate a model created in zbrush, maybe decimation master use the subdivision levels info somehow when precomputing the mesh, but for the same polygon count, details are better preserved in zbrush.
But I didnt made tons of test either.
Thanks for the Meshlab link, I'll give a try ... when I have some freetime.
Cheers
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