Mike, thank you very much for your (as always very useful and informative) advice.
I will study everything carefully!
As for rotation, it was not about the "mouse wheel", but rather an attempt to tie the rotation of an object/camera (as an option) to the sliders on Turbobox.
There are three different ones and - in addition to rotation, they also have "press" functions.
I am thinking about how they can be used in the work of Moi3D.
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