Bisector curve

 From:  Michael Gibson
3745.36 In reply to 3745.35 
Hi Danny, I see - so yeah I sort of got on the wrong track when you mentioned construction lines, sorry about that.


> As for bendy curves, it just sounded like a good idea, but to
> be truthful I don't know where I would use such a function
> unless it can be used for more artistic 2d stuff.

But I'm not sure that there actually exists a proper equivalent solution with bendy curves.

There could be a solution for bendy curves if we were talking about the kind of "averaging the endpoints" type method though.


> Hope I didn't take up too much of your time ?

Nope, that one was quite easy to do and only took a few minutes. I'll see if I can cook up the proper one for you now though, it will be a bit more involved but should not be too bad.

One question though is how long would you expect for the bisector line to be, should it have one endpoint at where the original lines would intersect when extended? Then how far along it would you want the other endpoint?

- Michael