Hi,
is it possible to break an Assembly made with SolidWorks (exported as IGES) into pieces?
Background: I have to export a ring of screws and want to import it into Cinema 4D. Everytime then the whole screws are linked in one Polygon. When i break this in C4D into pieces the normals are crashed. So i think a solution is to do this step in Moi3D.
Is this possible?
bye
Chico
p.s. Sorry about my poor englisch ...
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