3DConnexion Device Axis bug?

 From:  blackpixel
3673.1 
Hi all!

Today I stubled upon a possible bug in the 3DConnexion controls of MoI.

I have a Space Explorer USB. I use it for all my 3D Apps and I was really excited that it is supported out of the box in MoI. But somehow I always had a hard time turning around my models in Z. It would work fine most of the time but sometimes it seemed that the sensitivity went down to almost 0.
So today I was messing with my 3DConnexion settings and found that playing with the Spin sensitivity ( even disabling it ) didn't change anything. Instead Roll would work oO. So I went back to MoI and it really seems that it uses the roll axis instead of the spin axis to turn around the Z axis, which is kind of annoying.

Can anyone confirm this ?

Cheers
blackpixel