Hi Felix,
> Though I can understand the major difference between Sub-D and Nurbs
> I would have thought the transition between the 2 would have been made
> much easier by now.
The problem is that sub-d requires a particular kind of topology and edge flow which is usually implemented by a human using their judgement and experience on how to arrange all the elements.
It's quite difficult to replicate processes that require judgement like that since they're not like checking off a list of simple yes/no type decisions like a computer algorithm is fundamentally based off of.
Retopologizing toolsets are probably what you would need to be focusing on if you need to do this kind of conversion.
- Michael
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