Top 5 Features list for V3 !

 From:  Michael Gibson
3628.370 In reply to 3628.368 
Hi Felix, also is that a ZBrush screenshot you're showing there?

You don't need to have all quads to go to zbrush either - you can send a finely diced up mesh and then turn off the "smoothing" modifier inside of Zbrush and it will then not try to use the mesh as a sub-d cage and instead just displace the polygons directly. See here for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=804.26

Zbrush has a setting in its subdivide method for whether to use sub-d smoothing during the subdivision or not - you want to turn that off.


Are you really sure that you actually need "all quads" in your output? Can you maybe give some more detailed information about what processes you use on the mesh after you export it from MoI? Because if you want to use those brush based deformation tools on it, that should be possible to use without needing special sub-d oriented "all quad" topology.

Have you possibly seen some tips from people saying that all quads is an absolute necessity for everything? The thing is, that only actually applies to one particular workflow of doing actual sub-d modeling, it does not apply to other situations.

- Michael