Hi Michael,
your visualized example now got me hungry for hash browns... ;)
I understand your point in those irreversible restrictions in between the NURBS and polygon worlds,
even though I would go to freeze back the sauce in its original apple shape in this world... ;)
By searching the internet on this topic so far I could only find the NURBS -> Polygon direction and not
the other way around.
Thank you for the link to the converter which I will try out on those bubble skin surfaces from sketchup
for remodelling in MoI.
Jan
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