Hi Michael,
ok, here it comes:
I installed Sketchup, the Soap Skin & Bubble plug-in, killed myself while trying to draw some simple curves in Sketchup, and did a sweep in MoI instead,
![](get_attachment.php?webtag=MOI&hash=af6a781dc54de35a525915822804baa4&filename=Bildschirmfoto 2012-05-12 um 12.40.59.png)
MoI: Set of curves
exported formats in between several programs to finally end up with a frame for the plug-in to do it's magic ... and it did!
![](get_attachment.php?webtag=MOI&hash=922abc65014dfe790cc94d49beb58e30&filename=000.jpg)
Sketchup + Soap Skin & Bubble plug-in : The mesh and its formation towards a minimal surface was done automatically by the plugin
The resulting surface was then again exported several times to get a final render of it:
![](get_attachment.php?webtag=MOI&hash=1e5ec4e1f36076eb26aa2d1992238265&filename=003.jpg)
KeyShot: Quick render
The plug-in itself seems to work with quadrangles, at least visually. The triangulation seen in the render happened - also visually - after exporting the file.
But as I said I have no clue at all about the secrets of NURBS programming and therefore belief blind in what you say.
Maybe I can find a way to somehow re-model the surface back to MoI to go further from there.
Jan
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