Top 5 Features list for V3 !

 From:  Michael Gibson
3628.227 In reply to 3628.226 
Hi Felix,

> All this to say it would be nice to be able to export quads
> only kind of mesh from Moi but as a last resort I could try
> BSurfaces to retopo Moi exports and save myself a lot of
> pain while in Blender.

Generally if you need an all quad mesh, that's something that you would create directly in a polygon mesh program - usually if you need "all quads", you actually also need a nice well structured topology to them as well, not simply literally just any arrangement of quads.

Usually that kind of specific topology requires judgment for how to arrange it, it's not really something that is automatically generated. A retopology tool can be useful for helping to restructure an existing mesh though.

But really if that's what you need, you should not expect the output from MoI to be a good match for that - you'll need to focus more on using a polygon modeling tool to create that kind of structure.

See this previous thread for some more discussion on "all quads":
http://moi3d.com/forum/index.php?webtag=MOI&msg=4600.1

- Michael