Top 5 Features list for V3 !

 From:  Michael Gibson
3628.185 In reply to 3628.180 
Hi southpaw,

> I was sure I could use MoI, it just was starting to look
> like I need to use other things too.

Yeah, if you want to build models that are not very well defined by profile curves (like human figures for instance), then you probably do want to use a poly/sub-d type modeler for those particular models.


> So now I have a question. What is houdini doing(or how?)
> when I take a sphere, sub-divide it 3 or 4 or 5 times and
> then just carve right into it.

I'm not really familiar with the carving function in houdini - do you have any screenshots of that?

It kind of sounds like you may be painting a displacement map on it though - that's a type of texture that can be applied to an object to make the surface push up or down.

You should be able to see a similar thing in ZBrush or 3D-Coat. ZBrush actually works by displacing polygons, and 3D-coat has multiple modes in it - it has a poly displacement mode and a voxel mode as well.

- Michael