Michael,
I have two request and unfortunately they are not low-hanging fruit. One I have asked about in the past, and I am sure others have also, which is a Mac version.
The other request will probably illustrate a severe lack of knowledge on my part, but I would like a way to convert my beautiful N-gon mesh to quads. I like how quickly I can make a model in MOI, but if I import the mesh as a obj they are unusable in ZBrush for sculpting.
This turns out to be such problem that I recently bought Modo, which allows me to add edge loops on my SubD models to have a nice quad mesh.
I am not sure how tough it would be to reduce the amount of tris generated during export, but it would help if I only had to make a few modifications in Modo or Maya, instead of having to retopo the whole mesh.
Regards,
Paul
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