Skinning problem - combining curves for fairly complex surface with openings?

 From:  Mike (MIKE1138)
3624.3 In reply to 3624.2 
Hi Michael,

thanks for the reply!

Yes, I am one of those vertex and poly push n pullers ;)

And I already guessed what you told me, but tried anyway :D

So, the "correct" (if there is any) way would have been to first start with a basic shape and then "chisel" away and add material.

I attached my result so far, but my test version ran out before I was able to finish the project. No big deal since I did a poly version in another app, but still would have liked to have brought the project across the finish line.

If you have a look at it, let me know what you think ;)

Thanks,
Michael

EDITED: 5 Jul 2010 by MIKE1138