Modeling Helmet ?

 From:  Anis
3623.7 In reply to 3623.6 
Hi Michael...

>> It's probably better to build a totally smooth and simple structured base surface
Yes I will try to making more natural basic curve first like image below :



>> need a completely different approach?
I am not come from polygon mesh modeler.
I have SWX background that usually work with some construction curves and sketch to get the final result.
Sometime freeform more difficult for me...

Thanks
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