3d coat vs zbrush

 From:  Michael Gibson
3601.29 In reply to 3601.28 
Hi Burr,


> Is this statement correct???
>
> "I am interested in only the underlying mesh and the export of it.
> I am not interested in UV mapping, Textures ( I interpret this to
> mean "simulating bumps and such with bitmaps") and various
> rendering mechanisms..

Yes, that's correct - but you may want to specifically mention that you want to export to STL for physical model construction, that just helps to clarify what kind of stuff you are looking for even more.


Maybe something like:

"I am interested in only the underlying mesh and the export of it to STL for physical model construction. I am not interested in UV mapping, Textures and various rendering mechanisms.."


Texturing does involve applying bitmaps to objects - it can be used for simulating bumps but also for making areas of an object transparent, or also just putting colored patterns on things as well. But all texturing stuff is specific to rendering. There is not even any way within an STL file to have textures, an STL file is just a whole bunch of triangles and that's it.


- Michael