Hi Dan,
Just a slightly different approach.
Following your path, you could drop a step by boolean out the text from a sphere (for sunken text), then add a second sphere inside the first, that would make the depth/ curve on depth correct easily.
For extruded text, then create text + a sphere that is the size of the finished sphere+size of extruded text, then use boolean isec to create the curved text, then add that text to a sphere of correct size(for the finished sphere).
- Steve
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