Hello Michael,
I, of course did a lot of test, and here's the most revelant one.
As Octane don't support Ngones, I have to use the 'quad and tris' option in MoI, which output sometimes really nasty microtriangle.
Modo can still handle it (well there are some extreme case where modo also give up, but only with full tris output).
So after 9 pages of discussions on the Octane forum, I'm starting to loose my hairs :)
Does Modo actually manage this micro triangles thanks to the vertex normal coming from MoI, or is it something else.
If you have any idea ... would be great :)
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