Hi PaQ - I don't really expect to have an actual full unwrap mechanism built into MoI, it's a pretty complex area that I don't have much specific experience in.
But what I do expect to be able to do is to have a somewhat better organization of the implicit UVs that come from NURBS surfaces.
Right now when you export from MoI, there are UV coordinates exported, but the UVs for each individual surface span the whole texture rectangle.
What I expect that I can do would be to separate each surface UVs into different islands instead of having them overlapping over the whole texture rectangle. That's going to involve just scaling and placement of the current implicitly generated UVs though, which is not exactly the same as an actual "unwrap" type calculation.
- Michael
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