Mesh - Matching resolution along edges

 From:  Michael Gibson
3365.5 In reply to 3365.4 
Hi Will,

quote:
Just wondering, is it feasible to have in NURBS modelers a UV Editor similar to what's available in poly apps but instead of cutting, positioning and flattening the UV polygons, you're rotating and scaling the UV sheets - to perhaps get the flow to line up better on the model?


Well, I'm not really sure it would be possible for it to work like that with NURBS.

The UV space of a NURBS surface is more of an integrated part of the surface definition, not really something that is rotated or manipulated as a separate attribute of the surface.

The UV space of each NURBS surface is more like the whole outer rectangle that you are working inside of in a polygon UV editor, not so much like the individual vertices and polygons that you might be manipulating within that space.

- Michael