Mesh - Matching resolution along edges

 From:  WillBellJr
3365.12 In reply to 3365.11 
Well again Michael, I look forward to trying out any ideas you may have on the UVs and give feedback on how it works out with my stuff!

JBShorty
"@ Will - use a curve grid to split the objects, then join together before exporting at very low resolution..."

I'm not sure what you mean by curve grid? Do you mean just split my objects at the places where the topo could be better to get a better match between the surfaces?


-Will