Exporting to Blender

 From:  Michael Gibson
3343.7 In reply to 3343.1 
Hi David, also,

> The surface is built by Loft with Loose and 5#points (First doubt.
> I don´t know if there aren´t points enough)

It should not have anything to do with that - when you see those kind of triangles in the shaded output, that's a problem with the vertex normals not coming over, not likely anything to do with the original surface.

- Michael