Exporting to Blender

 From:  Michael Gibson
3343.6 In reply to 3343.1 
Hi David, so just the first impression from your screenshot is that those look like the kind of artifacts that can happen when the shading is not coming from the original vertex normals from the file but rather calculated by just averaging the adjacent polygons.

I'll give it a try over here and see if I can reproduce it though.

- Michael