Another z1000 parts

 From:  tijai
3313.9 In reply to 3313.8 
Hello Ed,

I think this is the reason, why i use MoI:-) (beside its so easy to model with it)
so i can tesselate lower or higher resolution meshes..
for close-ups and detail renderings i will use high resolution meshes...
for the whole bike... maybe some less polygons:-) i think about 2-3 million polygons or so...:-) nothing for an game engine...

and yes, i can“t wait to see the engine, too:-)

but i think the next parts will be... the "cockpit" (just the speedometer and RPM-counter?)

than the wheels (oldschool spoke wheels)

the fueltank

and so on:-)

best regards,

tijai