| @neo 
 Well because rendering NURBS directly is always better:
 
 > Perfect geometric precision, reflections look so extremely good and real, which you cannot achieve with triangles
 > Even huge files load fast like hell (since no tessellation is required)
 > Remove an error source. Errors you see are really in your model not in a conversion
 
 Regardless of the NURBS support RenderGin is an awesome renderer on its own. While I understand that MoI is a really cool modeling application (which we don't even want to be) I believe we can help making the best out of those models: perfect presentations!
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