Numeric Input

 From:  Michael Gibson
3289.2 In reply to 3289.1 
Hi NightCabbage,

> I'm not quite sure how I can use numeric inputs to set
> things like object positions (using the move tool I assume).

The easiest way is to place the object into your desired position when you first draw it - just directly type in the x,y,z coordinate you want and push enter and it will be placed there.

So for example if you are drawing a rectangle and you wish that the first corner point that you are placing would go at x = 6 and y = 22, then just type in 6,22 <enter> and it will go right there from the beginning.

But yes, you can also use the Move command to relocate an object later on - the Move command lets you pick 2 points, a base point and then a target point for where to move to.

Often times the base point would be snapped on to the object that is being moved, and then enter an x,y,z value for the target point to place that point of the object into that particular target spot.


> Also, another silly question - isn't there some way to view and
> modify the history of objects?

No, there is nothing like a history tree available in MoI right now, it is something that I would like to attempt to explore in the future though.

The focus in MoI initially is much more on being able to rapidly draw things from scratch, and not so much on tweaking already existing stuff, although there are some more things for editing size in v2 by clicking on the size readout in the upper-right corner that shows information about selected objects.


> Do I have to keep the original objects to do this?

That tends to be easiest. It is also possible to do some operations like "untrim" to recover underlying surfaces.

There's a tutorial on object repair techniques available here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17
which shows how to do some low level reconstruction of an object where a boolean was done in an incorrect spot - that goes over techniques like untrimming and retrimming and does not require the original objects to have been saved.

But by far it is best to pay attention to what you are doing initially and place the hole in the right spot right from the start.

- Michael

EDITED: 2 Feb 2010 by MICHAEL GIBSON