Hi Phil,
This looks promizing,
Are there any restriction with the .obj comming from MoI ? I mean, is it possible to use ngones ? Are the vertex normals fully translated ? Except Maya, .obj are really a problem with this ngone/normals stuffs, whatever you use 3dsmax, modo or lightwave ... without talking about uv's limitation too (only one channel).
Are you planning to extend the files support ? (true .3dm import with tesselation on the fly, .lwo, .fbx) ?
I'm also really curious to see more complex indirect lighting scenario, and how long it takes to render to clean the noise.
As a final note, there is something a little bit strange with the textures from actual examples provided ... I'm not a technical guy, but they looks really blured/washed/compressed ... there is this kind of realtime texture feeling about it, maybe it's the filtering I don't know. (I know it's still in alpha)
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