Hi Michael!
Thank you very much for your response!
It is always inspiring to see your tips and trix!
I made a sketch in Maya to show what I am going for. I didnt save the .3dm with the blend attempt. It wasnt close enough anyway.
The problem is that I cant figure how to get a clean mech. I have tried to make the tube from both loft and sweep. Sweep takes me closest to the shape I want. But then the I get problems when I union the tube and the cube and try to fillet. Since I need the bottom of the tube to be square I get this edges going along the tube. These edges really narrows my fillet.
How would a pro solve this?
The example you showed looks intreseting. But how do you go about to get the tubes "shoulders" rounded? Booleans?
/Oskar
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