FBX Export - Styles Exported?

 From:  Mark Brown (MABROWN)
3164.7 In reply to 3164.6 
>Eventually I would like to have this, but this probably won't happen until MoI gets some kind of basic built in renderer. I'm not sure exactly when that will happen.

Wow, that's a surprise. I look forward to that some time in the future.

>I guess I don't quite understand though - Max has a whole bunch of functions in it for setting up textures... Why not set up the textures inside of Max after you have imported the geometry?

I don't own Max and will never be able to afford it unfortunately. I have tested the model in the Max trial. I'm not even sure it has save enabled but even if it does I'm certain that the license will preclude me from adding my deck texture and then selling my model. So I must find a solution in the next 30 days (trial expires) or I'm sunk (no pun intended!)

>Basically right now I assume that for assigning textures, that you are going to be doing that inside of a rendering program or possibly a specialty texture mapping program even. Usually that just goes together more with the rendering side of things.

Correct, i have added my texture using Ultimate Unwrap 3D and that has worked fine. However, I believe UU3D is not importing the face normals (is that what they are called?) from MoI's obj export or if it is that it isn't doing it very well. I can see the poor smoothing (shading sploges) in the ogl preview. I have just found a function in the UU3D menu called "Autosmooth Faces" which has an "angle" option. Using that the ogl preview and export improves markedly but it still isn't as good as the original Moi obj (which is perfect). I also note that max has a similar adjustment available for obj import and it works much the same. Max however *is* importing moi's original obj correctly without need of this adjustment.

In the end, I know my customer will be happy to add textures and materials within Max. I just really wanted to provide a model which is as "turn-key" as possible and I'm so close to being able to do that.

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Mark
http://www.homepages.ihug.com.au/~mabrown/index.html