hi michael,
that sounds and looks promising already.
surface point tweaking and shelling of polysurfaces are the functions that
I for my part use most, since especially shelling of polysurfaces is not at all
available in rhino4 (its though coming in rhino5 as I could see).
When tweaking points in MoI the guide-lines come in very handy but
for future versions it would be more comfortable to be able to switch between
'normal', 'screen', and 'world'-mode as well.
By the way - did you talk to the makers of 't-splines'? If you could get 'MoI' and 't-splines' connected,
that would become quite an attractive advantage. (Talk to Matt Sederberg if you intend to make contact.)
Probably mainly a GUI-challenge?
Working with MoI is a pleasure...I allways wonder, why rhino does'nt support or have your graphics engine...
I'm really missing the antialiased quality of MoI when I have to switch back to rhino.
best
klaus
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