fillet issue

 From:  Michael Gibson
3105.22 In reply to 3105.20 
> it's weird because I managed to get this kind of "triple" edges
> fillet in the bottom of the piece, but can't manage to get it done
> in the same way for the top.

Yeah that one is a different case which is handled - the main difference there is that the corner does not have to try and cross multiple other surfaces, the one that causes the problem has to kind of bend around and travel across more than one surface in the bending part...


> It might be something really cool to improve for users in v.3 :D

Unfortunately it may take longer than that for some things like new corner cases... Those are pretty hard.

I do hope to get at least some improvements to filleting for v3 though, but it depends on how much time is invested in it by the company that makes the geometry library that I use - the fillets in MoI come from a geometry library that I license, I did not code that part directly myself.

- Michael