More great info. Thanks Jean-Paul.
>There are refinements too in the other delicate area on the other end of the ship: the stem. One should not want to make it pointy. Even the sharpest prows are not razor-edged. They are blunt to a point if seen from up close. Other possibilities include a bulge etc., for which specific techniques can be used.
My Sydney model has a razor edged stem, a definite mistake. Because the model is to be animated, I have a 90k poly limit and at the time I didn't think it was worth modeling in a less sharp stem. In retrospect, I've wasted so many poly's in other areas that this would have been a minor extravagance. The sharp edge is visually *very* unappealing.
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Mark
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